Among other things,this means Unholy DKs,with their third disease,will actually get more healing from DS than Blood DKs who have talents to boost DSs damage.I am not sure this is a problem,especially given Bloods other health-generating abilities,but it does feel slightly strange.I have not played Blood since early leveling,though - do current Blood players have any opinions on the change?
Death Strike is a bit of a strange skill in the Death Knight arsenal.Leveling,you use it in place of Scourge Strike/Obliterate when you need healing.In a raid,likewise, although you may be significantly less likely to need healing.In patch 3.1 this
cheap wow gold changed a bit,with Death Strike becoming the default UF ability for Blood builds,whether or not they needed healing at the time.
However,this beefed-up Death Strike for Blood meant that Blood players were getting huge heals from DS without having to pay a damage penalty,which
world of warcraft gold was an issue both in PvP and, apparently,while tanking.So after a brief period of being hotfixed to provide an unspecified amount less healing,DS now heals for a flat 5% of the DKs health per disease on the target,up to a maximum of 15%.The amount healed is no longer based on how much damage Death Strike does.