We think it is an interesting skill and did not want to make Warcraft Gold changes
Patient Spirit has been a staple of Monk PvP builds for a while and has garnered some criticism from players for being overpowered.
We think it is an interesting skill and did not want Warcraft Gold to make changes that would make it unusable. Instead we've simply raised the recharge on it to encourage players to use it strategically.
We're mostly happy with the current state of things, but we're adjusting Rip Enchantment, which was the only skill of its sort with such a short recharge. We're increasing this to 15 seconds to match corresponding skills.
We've continued to take a close look at the Fire Magic Element lists that have been prominent in Guild Battles recently. We do not believe this character is very far out of scope but, after further testing, decided to slightly reduce his sustained damage output.
The highly efficient damage skill Immolate seemed like the best candidate for a change. As we have often done when a skill plays well but feels a little too good, we did not alter any of its costs or effects, but increased its recharge by a couple of seconds.
We do not believe this change will eliminate the use of this skill or the characters that bring it.
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